This is a very simple accordion menu. It uses the free TweenLite tweener for movement.
View Code ACTIONSCRIPT
package { /** * Accordion Menu * * @author Philip Radvan * @url http://www.freeactionscript.com * @version 1.0 * */ import flash.events.Event; import flash.events.MouseEvent; import flash.display.MovieClip; import gs.TweenLite; public class Accordion extends MovieClip { var speed:Number = 1; public function Accordion() { screen01.addEventListener(MouseEvent.CLICK, clickHandler, false, 0, true); screen02.addEventListener(MouseEvent.CLICK, clickHandler, false, 0, true); screen03.addEventListener(MouseEvent.CLICK, clickHandler, false, 0, true); screen04.addEventListener(MouseEvent.CLICK, clickHandler, false, 0, true); } protected function clickHandler(event:MouseEvent):void { if(event.target == screen01) { TweenLite.to(screen01, speed, { x:0, y:0 } ); TweenLite.to(screen02, speed, { x:430, y:0 } ); TweenLite.to(screen03, speed, { x:470, y:0 } ); TweenLite.to(screen04, speed, { x:510, y:0 } ); } else if(event.target == screen02) { TweenLite.to(screen01, speed, { x:0, y:0 } ); TweenLite.to(screen02, speed, { x:40, y:0 } ); TweenLite.to(screen03, speed, { x:470, y:0 } ); TweenLite.to(screen04, speed, { x:510, y:0 } ); } else if(event.target == screen03) { TweenLite.to(screen01, speed, { x:0, y:0 } ); TweenLite.to(screen02, speed, { x:40, y:0 } ); TweenLite.to(screen03, speed, { x:80, y:0 } ); TweenLite.to(screen04, speed, { x:510, y:0 } ); } else if(event.target == screen04) { TweenLite.to(screen01, speed, { x:0, y:0 } ); TweenLite.to(screen02, speed, { x:40, y:0 } ); TweenLite.to(screen03, speed, { x:80, y:0 } ); TweenLite.to(screen04, speed, { x:120, y:0 } ); } } } } //the end |

Wow, that’s a really nice little script, and will definitely come in handy…
One question though, how do people get new menus to pop up, etc. like in game when I button is clicked or ‘NPC’ is interacted with?
Thanks!
StapledPuppet, I would just attach a new graphic from the library. Are you asking something more specific?
Hmm… What I mean is, how would you make it so a new window pops up, with, let’s say a tutorial message or a hint.
Well, think of your tutorial message or hint as an asset in the library, that you will “popup” using addChild()
can I get this in AS2??