<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Free ActionScript</title>
	<atom:link href="http://www.freeactionscript.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeactionscript.com</link>
	<description>Flash AS2 &#38; AS3 Tutorials, Game Code, Effects, Source Files &#38; Sample Downloads</description>
	<lastBuildDate>Tue, 24 Jan 2012 16:24:58 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Bitmap Trailer using Blitting technique</title>
		<link>http://www.freeactionscript.com/2011/10/bitmap-trailer-using-blitting-technique/</link>
		<comments>http://www.freeactionscript.com/2011/10/bitmap-trailer-using-blitting-technique/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 21:06:12 +0000</pubDate>
		<dc:creator>pradvan</dc:creator>
				<category><![CDATA[AS3 Effects]]></category>
		<category><![CDATA[Bitmap Blitting]]></category>
		<category><![CDATA[Effects Dynamic]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[AS3 alphaMultiplier]]></category>
		<category><![CDATA[Bitmap]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[Blitting Technique]]></category>
		<category><![CDATA[change bitmap alpha]]></category>
		<category><![CDATA[Flash AS3 Effects]]></category>
		<category><![CDATA[Mouse Effect]]></category>
		<category><![CDATA[mouse trailer in as3]]></category>

		<guid isPermaLink="false">http://www.freeactionscript.com/?p=1462</guid>
		<description><![CDATA[This is an AS3 mouse trailer example using the Blitting technique. From Wiki on Blitting: &#8220;A classic use for blitting is to render transparent sprites onto a background.&#8221; So instead of having 100&#8242;s of movieclips on the screen at the same time, you only have 1 bitmap object. This dramatically improves performance. This also allows [...]]]></description>
		<wfw:commentRss>http://www.freeactionscript.com/2011/10/bitmap-trailer-using-blitting-technique/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Happy 3rd Birthday FAS!</title>
		<link>http://www.freeactionscript.com/2011/08/happy-3rd-birthday-fas/</link>
		<comments>http://www.freeactionscript.com/2011/08/happy-3rd-birthday-fas/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 01:47:55 +0000</pubDate>
		<dc:creator>pradvan</dc:creator>
				<category><![CDATA[Site Updates]]></category>

		<guid isPermaLink="false">http://www.freeactionscript.com/?p=1449</guid>
		<description><![CDATA[Can&#8217;t believe it&#8217;s been 3 years! Happy birthday FreeActionScript!]]></description>
		<wfw:commentRss>http://www.freeactionscript.com/2011/08/happy-3rd-birthday-fas/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Advanced Weapon System</title>
		<link>http://www.freeactionscript.com/2011/08/advanced-weapon-system/</link>
		<comments>http://www.freeactionscript.com/2011/08/advanced-weapon-system/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 12:34:48 +0000</pubDate>
		<dc:creator>pradvan</dc:creator>
				<category><![CDATA[Game Examples AS3]]></category>
		<category><![CDATA[Weapon System]]></category>
		<category><![CDATA[Advanced Weapon System]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[AS3 weapon script]]></category>
		<category><![CDATA[fire multiple bullets]]></category>
		<category><![CDATA[Game Weapon System]]></category>
		<category><![CDATA[Laser Hitting Solid Object or Wall]]></category>
		<category><![CDATA[Multi barrel weapon]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Shoot Bullet toward mouse]]></category>
		<category><![CDATA[Shooting Laser Weapon in AS]]></category>
		<category><![CDATA[Shooting Projectile Bullets]]></category>

		<guid isPermaLink="false">http://www.freeactionscript.com/?p=1435</guid>
		<description><![CDATA[Made additional changes and improvements based on feedback from the community. Change List v1.1.2 Sabdrenss128 helped optimize the remove object method Added constants for weapon types Optimized bullet/laser code Removed laser memory leak bug Other speed optimizations Preview v1.1.2 
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_main_1524821448"
			class="flashmovie"
			width="550"
			height="400">
	<param name="movie" value="http://www.freeactionscript.com/download-11/advanced-weapon-system-v1.1.2/main.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://www.freeactionscript.com/download-11/advanced-weapon-system-v1.1.2/main.swf"
			name="fm_main_1524821448"
			width="550"
			height="400">
	<!--<![endif]-->
		
	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object> Weapon Manager Methods Add Weapon Remove Weapon Fire Weapons Stop Weapons Add [...]]]></description>
		<wfw:commentRss>http://www.freeactionscript.com/2011/08/advanced-weapon-system/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Pixel Perfect Collision Detection</title>
		<link>http://www.freeactionscript.com/2011/08/as3-pixel-perfect-collision-detection/</link>
		<comments>http://www.freeactionscript.com/2011/08/as3-pixel-perfect-collision-detection/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 19:50:48 +0000</pubDate>
		<dc:creator>pradvan</dc:creator>
				<category><![CDATA[Collision Detection]]></category>
		<category><![CDATA[Game Examples AS3]]></category>
		<category><![CDATA[AS3 collision detection]]></category>
		<category><![CDATA[better hittest in as3]]></category>
		<category><![CDATA[bitmap collition detection with rotatio]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[BitmapData examples]]></category>
		<category><![CDATA[flash collision detection]]></category>
		<category><![CDATA[pixel perfect collision detection]]></category>
		<category><![CDATA[pixel perfect hit test with rotation]]></category>
		<category><![CDATA[rotation matrix example]]></category>
		<category><![CDATA[Using BitmapData in Flash]]></category>
		<category><![CDATA[Using BitmapData.hitTest]]></category>

		<guid isPermaLink="false">http://www.freeactionscript.com/?p=1413</guid>
		<description><![CDATA[Preview v1.0.1 
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_main_6908594"
			class="flashmovie"
			width="550"
			height="450">
	<param name="movie" value="http://www.freeactionscript.com/download-11/pixel-perfect-collision-detection-v1.0.1/main.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://www.freeactionscript.com/download-11/pixel-perfect-collision-detection-v1.0.1/main.swf"
			name="fm_main_6908594"
			width="550"
			height="450">
	<!--<![endif]-->
		
	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object> This script was based on an example by Mike Chambers: Using BitmapData.hitTest for Collision Detection. Update &#8211; v1.0.1 Added dynamic clip highlighting on hit]]></description>
		<wfw:commentRss>http://www.freeactionscript.com/2011/08/as3-pixel-perfect-collision-detection/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dynamic Explosion Generator</title>
		<link>http://www.freeactionscript.com/2011/08/dynamic-explosion-generator/</link>
		<comments>http://www.freeactionscript.com/2011/08/dynamic-explosion-generator/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 16:17:56 +0000</pubDate>
		<dc:creator>pradvan</dc:creator>
				<category><![CDATA[AS3 Effects]]></category>
		<category><![CDATA[Animated Explosion Effect]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[AS3 Explosion Effect]]></category>
		<category><![CDATA[dynamic explosion effects]]></category>
		<category><![CDATA[Dynamic flash explosion]]></category>
		<category><![CDATA[explosion generator]]></category>
		<category><![CDATA[Flash AS3 Effects]]></category>
		<category><![CDATA[flash explosion animation]]></category>
		<category><![CDATA[Flash Explosion Effect]]></category>
		<category><![CDATA[flash game effects]]></category>
		<category><![CDATA[Flash Special Effects]]></category>

		<guid isPermaLink="false">http://www.freeactionscript.com/?p=1407</guid>
		<description><![CDATA[Create explosion effects dynamically with AS3. Example comes preloaded with a small, medium, and large explosion effects. Easily customizable for additional effects. Preview 
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_main_1543590445"
			class="flashmovie"
			width="550"
			height="400">
	<param name="movie" value="http://www.freeactionscript.com/download-11/dynamic-animated-explosion/main.swf" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://www.freeactionscript.com/download-11/dynamic-animated-explosion/main.swf"
			name="fm_main_1543590445"
			width="550"
			height="400">
	<!--<![endif]-->
		
	<!--[if !IE]>-->
	</object>
	<!--<![endif]-->
</object>]]></description>
		<wfw:commentRss>http://www.freeactionscript.com/2011/08/dynamic-explosion-generator/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>

