Car Movement: Acceleration, Braking, Turning & Reverse

Thursday, February 5th, 2009 | Game Engine, Game Examples AS2 | 7 Comments

This is a GTA style top-down view car driving game example. This fla shows you how to implement car movement; Acceleration, Braking, Turning & Reverse.

Custom Car Settings:

  • speedMax - max car speed
  • speedMaxReverse - max car speed in reverse
  • speedAcceleration - acceleration speed
  • speedDeceleration - braking speed
  • groundFriction - how far the car rolls before stopping
  • steeringMax - max rate at which car can turn
  • steeringAcceleration - how fast the car starts turning
  • steeringFriction - how fast the car corrects itself (when you “let go of the wheel”)

Preview

Download Fla Sample

Download Fla Sample

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Smooth 4-way Player Movement

Thursday, February 5th, 2009 | Game Engine, Game Examples AS2 | 4 Comments

This Flash game example shows you how to create smooth 4-way player movement with acceleration & friction. This fla also shows you how to create a screen-wrap effect (think asteroids).

Custom Settings:

  • max velocity
  • acceleration
  • friction

Preview

Download Fla Sample

Download Fla Sample

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Multiple Key Press Detection

Thursday, February 5th, 2009 | Game Engine, Game Examples AS2 | 1 Comment

Here is a simple fla example of multiple key press detection. It also shows you how to setup 4 way player movement using Arrow Keys and WASD.

Preview

Download Fla Sample

Download Fla Sample

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