ActionScript

OOP: XML Loader & Display Manager

Monday, February 15th, 2010 | AS3 Gadgets | No Comments

Here is an OOP XML Loader & Display Manager class that can be used in your projects to load and display XML data.

The XML comes in the following form:

<?xml version="1.0" encoding="utf-8" ?>
<data>
	<person name="Bob"></person>
	<person name="Jack"></person>
	<person name="Jill"></person>
</data>

Here is the SWF that loads it:

Class structure:
XML Loader & Display Manager

Download Fla Sample

Download Fla Sample

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Custom number range sliders

Friday, October 9th, 2009 | AS3 Gadgets | No Comments

I needed a custom range slider for selecting prices. It needed to have two draggers. One of low price, one for high price. Here is the result.

Low and High value is calculated based on the size of the slider track.

Easy to use and easy to customize. Only 3 movieclips make up the whole thing. Doesn’t use annoying built in flash components.

› Continue reading

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Animated Explosion Effect

Sunday, December 14th, 2008 | Effects Animated, Game Examples AS2 | 1 Comment

Animated Explosion Effect

Download Fla Sample

Download Fla Sample

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Simple Enemy Random Movement

Sunday, December 14th, 2008 | Enemy AI, Game Examples AS2 | No Comments

Here is a simple AS2 enemy creation/ai script that allows you to create enemies that move about randomly inside a container movieclip. You can set custom movement boundaries/borders. When an enemy hits the border, it will “bounce off” and move in the opposite direction.

Random Movement Example

Download Fla Sample

Download Fla Sample

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Game Weapons - Lightning, Laser, Beam, Pulse Gun Effects

Wednesday, December 3rd, 2008 | Game Examples AS2, Game Weapons | 4 Comments

This advanced game weapon script shows you how to create a lightning, laser, beam, pulse and other effects using Flash ActionScript 2. It is highly customizable and easy to modify to create your own desired effect.

Lightning Gun Effect Preview

Download Fla Sample

Download Fla Sample

Customizable Settings

  • reloadSpeed - how long it takes the gun to reload in milliseconds
  • clearSpeed - how long it takes to clear the graphics on screen in milliseconds
  • lightningOffset - how wide the lignting bolt is in pixels
  • lightningFrequency - how long each jump is in pixels
  • lightningWidth - set the width of each lightning bolt in pixels
  • lightningColor - set lightning color
  • lightningAlpha - set lightning transparency
  • lightningBranches - how many lightning bolt branches will be drawn per click
  • sparkNumber - set number of sparks
  • sparkDistance - set spark spread distance
  • sparkSize - set spark scale in percent

If you’re having trouble understanding how this script works, please review previously posted examples that were incorporated in to this script: Shooting Laser Weapon, Play Random Sound, Apply Filters using ActionScript & Sparkle Effect.

Check out other free Flash game weapon effects from FreeActionScript.com:

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Using Actionscript Filters

Wednesday, December 3rd, 2008 | Effects Dynamic, Game Examples AS2 | No Comments

This fla sample shows you how to apply filters programmatically in Flash using ActionScript. This script includes the blur, shadow, glow and bevel filter examples. See comments in the code on how to use the other filters.

Available Flash Filters

  • BevelFilter
  • BitmapFilter
  • BlurFilter
  • ColorMatrixFilter
  • ConvolutionFilter
  • DisplacementMapFilter
  • DropShadowFilter
  • GlowFilter
  • GradientBevelFilter
  • GradientGlowFilter

Filter Preview

Download Fla Sample

Download Fla Sample

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