Flash AS2 Game Scripts
Enemy Behavior - Run Away & Follow Player
Make your enemies alive! This Flash ActionScript 2 game enemy AI script shows you how to add different enemy behavior to multiple enemies.
Each behavior is easily customizable; you can change movement speed, turn speed, aggression range & enemy graphic for each type of enemy.
Target Closest Enemy MovieClip
I’ve been thinking about how targeting the closest enemy would work and started experimenting with the algorithm. Basically AS has an array method called sortOn, that sorts objects properties in any order you want. Well, that’s the catch. It only sorts objects, not movieClips.
The work around is simple enough; when creating a new enemy object, just save a reference to the movieClip on stage inside the object’s property.
Preview
Game Weapons - Heat Seeking Missiles, Rockets, Torpedoes
This is a Flash ActionScript 2.0 heat seeking missile script for games. Includes AS2 dynamic smoke effects & dynamic animated explosion effects. Our missiles also need something to lock on to so I added a simple enemy random movement script.
Flash Game Weapon Preview
Customizable Missile Settings
- reloadSpeed - how long it takes the missile launcher to reload
- missileSpeed - how fast the missile travels
- turnRate - how fast the missile turns toward the target
Customizable Explosion Settings
- explosionParticleAmount - amount of explosion particles
- explosionDistance - explosion spread distance
- explosionSize - size of explosion particles
- explosionAlpha - transparency of the explosion particles
If you’re having trouble understanding how this script works, please review previously posted examples that were incorporated in to this script: Animated Explosion Effect, Simple Random Enemy Movement, Enemy Follow Player, Realistic Smoke Effect - Particle Trailer & Play Random Sound.
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